OFFICIAL GAME PLAY TRAILER

different than the Magic Maker application!

A child is exploring a long dead land. A giant slug entrusts them to bring light to the world and strike down enemies in a holy glory.

Game Overview

(HEAVY SPOILERS)

please excuse the gif compression!


The forest

The child enters a lifeless and dead forest and encounters the slug. The slug asks them to cleanse the land using their soul as a weapon. He wants life to return to the forest, though he seems to have ulterior motives... The child fights deer-men, spitting monsters, and weaves through the trees and thorns. 


At the end of the forest, the child stumbles upon one of the king's eyes. The child slays the eye and grows the first great flower of their garden. This is where the demo ends.

The ocean

The child flees the forest and hides on a kind crayfish's boat. The child and the crayfish, Yabby, talk about the land and how Yabby lost his home when the nature dried up and the freakish beasts spread. Their conversation is interrupted when the king's followers catch up to them, and the child must defend Yabby or die trying.


Yabby's boat is destroyed and the child is lost in the ocean. They must navigate the coral reef and its many monstrous species to escape and find their way back to their only friend, the slug.


The village

Washed up on the other side of the king's land, the child is in a village made of mud, bones, gourds and rot. The monsters who live there have homes and children, and the child has a clear choice-- try to move through peacefully, or completely purify the region in flowers and life. At the end of the village, the child faces the priest of the village. The mud priest worships the king and pleads with the child to leave at least their church standing. The child may choose to fight the mud priest or allow him to live and let the village remain black and rotted.

The tower

Deep in the swamps, the child finds an odd tower. 


Inside is a centipede-woman with two faces and a collection of art and taxidermy-- in color. She's a collector of things from before and after the land's death, and she's the king's aunt and the duchess. The duchess tells the child of the former glory of the land, as well as its growth and change. She is impartial and likes neither the slug nor the king. She says that she loved watching the late queen's gardens and the former wildlife of the land from her tower, but that she's amused now by playing with the many little monsters. Truly, she doesn't have empathy for anything besides herself.  She offers to teach you how to kill the king and, if you spared the mud priest, she will also offer to show you how to kill the slug.

The palace

The child fights through the palace's walls and late queen's garden, where they stumble upon a barely living rose bush. The bush's buds are the same pinks and yellows as the child, and there is a cut stem where a blossom once was.

Inside the palace, the child kills the king's knights and makes their way to the throne room, where they talk to the king for the last time.

The end

Depending on the child's actions, there are three possible endings. 

A New Garden

The child kills the king and the slug ascends to lead his kingdom. The child, imbued with power, returns to the earth and sprouts into a great tree that is the epicenter of the new garden. As the child's roots spread, the king's people die and the animals return as the land regrows.


A Peaceful Kingdom

The child kills the slug and accepts the kingdom as it is. They release the last of their color and the land's life, and become the king's royal knight. The child turns into a towering cloaked figure, and eternally protects the land and its people.

A Crown of Bones and Flowers

The child slays the king and the slug. They take the crown but not the throne-- the palace's gardens regrow while the rest of the kingdom is carved out between pockets of the king's creatures and the seeds the child planted throughout the story. The child is home and the wilderness has taken control. The land's future is uncertain but it will be decided by its people, not a ruler.


Credits

Development and Art by Zoe Wheatcroft
Art by Delaney Pierson
Animation by Maia Kromer


Nap Time Studio
StatusIn development
PlatformsHTML5
Publisher
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorZoe Wheatcroft
GenrePlatformer
Made withUnity
Tags2D, Side Scroller, Surreal
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Development log

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